architecture without architects pdf free download
The ideas presented by Bernard Rudofsky in the exhibition and book entitled Architecture Without Architects are being proposed by the author as the starting point of discussion on the condition of the architectural profession. Rudofsky focused the world's attention on architecture formed by the forces of Nature and as a result of natural development processes. The article raises the question of the future of the architectural profession seen from the perspective of the present time, whilst the technological development, in particular automation and computerization of design and construction processes, has gone so far that it is possible in the near future that man might be replaced by machines, which in turn may lead to a deep change in the architectural profession, or to its eventual complete disappearance
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19
TECHNICAL TNSACTIONS 8/2019
ARCHITECTURE AND URBAN PLANNING
DOI: 10.4467/2353737XCT.19.078.10857
SUBMISSION OF THE FINAL VERSION: 10/07/2019
Krzysztof Ingarden orcid.org/0000-0001-6330-654X
kingarden@afm.edu.pl
Faculty of Architecture and Fine Arts, Andrzej Frycz Modrzewski Kraków University
F
A W A
O
A
Abstract
e ideas presented by Bernard Rudofsky in the exhibition and book entitled
Architecture Without
Architects
are being proposed by the author as the starting point of discussion on the condition of the
architectural profession. Rudofsky focused the world's aention on architecture formed by the forces of
Nature and as a result of natural development processes. e article raises the question of the future of the
architectural profession seen from the perspective of the present time, whilst the technological development,
in particular automation and computerization of design and construction processes, has gone so far that it is
possible in the near future that man might be replaced by machines, which in turn may lead to a deep change
in the architectural profession, or to its eventual complete disappearance
Keywords: architecture, articial intelligence, AI, nature and architecture, BIM
Streszczenie
Autor za punkt wyjcia do dyskusji przyjmuje idee przedstawione przez Bernarda Rudofsky'ego w wysta-
wie i ksice zatytułowanej
Architecture Without Architects
, idee architektury formowanej siłami Natury
iwwyniku naturalnych procesów rozwojowych. Nastpnie stawia pytanie o przyszło architektury widzia-
nej z perspektywy czasu obecnego, w którym rozwój technologiczny, w szczególnoci automatyzacja i kom-
puteryzacja procesów projektowania i budowy, zaszedł tak daleko, i moliwe jest w nieodległej przyszłoci
zastpienie człowieka przez maszyny, co w konsekwencji doprowadzi moe do zmiany charakteru zawodu
architekta lub do jego czciowego zaniku.
Słowa kluczowe: architektura, sztuczna inteligencja, AI, natura i architektura, BIM
20
1. Architecture without architects
In the year1964 Bernard Rudofsky1 opened his famous exhibition entitled Architecture
Without Architects [1], accompanied by a book of the same title, at the Museum of
Modern Art in New York. e author states that "the history of architecture wrien and
taught at Western universities focuses on a few selected cultural circles" [1, p. 2], and that
academic textbooks describe the development of architecture in its late stages, bypassing
the early stages, emphasizing mainly the role of eminent architectural stars, or also rulers
and patrons and their magnicent residences, tombs, sacred buildings, public buildings,
pushing to the background a development history of construction serving the everyday
needs of the majority of society, i.e. ordinary people. Rudofsky's goal was to overcome this
stereotype and, through the exhibition, pay aention to architecture created anonymously,
outside selected culture-forming centres, growing out of experience and local tradition
of places, overlooked by such a selectively wrien history. Rudofsky also draws aention
to the fact that man is not the only builder of structures designed to improve everyday
functioning in the natural environment, whether it is protection against atmospheric
conditions and danger or as constructions helpful in gaining food. Animals behave
similarly, for example, chimpanzees are building sleeping platforms suspended on trees,
or beavers are constructing dams on the river, etc. Nature itself creates fascinating forms
and spaces convenient for human and animal use for shelter – caves, mounds, empty tree
trunks, etc. e author of the exhibition wanted to emphasize his willingness to overcome
the prejudices existing in developed societies to perceive the authenticity and mastery in
the constructions of the so-called primitive, carried out in cultures and regions distant
from civilization, not industrialized. To sophisticated forms emerging in a way resulting
mainly from the tens of generations of experiences generated by anonymous members of
local communities, in accordance with their own technical capabilities and with a specic
understanding of the forces and laws of nature. Rudofsky also noticed that many so-called
primitive solutions in vernacular architecture apply schemes and technologies to which the
modern architecture of highly developed centres was only mature in the twentieth century.
He cites "prefabrication, standardization, elastic constructions, natural ventilation, […],
light control" [1, p. 5] etc. As Rudofsky's exhibition and book has been very popular for
over half a century, he teaches us to perceive and understand architecture created "without
an architect" as a centuries-old building process in conditions of human proximity and
dependence on the natural environment and depending on its laws, cyclicality and
variability.
1 Bernard Rudofsky, born on 13.04.1905 near Ostrava, he graduated from architecture at Technische
Hochschule in Vienna (1928), from 1941 in New York, curator of many architectural exhibitions, author of
publications on architecture, lecturer at MIT, Yale, Waseda University in Tokyo [7].
21
2. Architecture by architects and architecture of information
What is the current state and what might the near future of architecture look like? e
conclusion that architects are currently designing buildings may seem trivial, but it may
stop to surprise us if we realize that in the near future such a state of aairs may change,
and the architect's profession may completely change. e architects of our generation are
convinced that they control and create architecture (especially its forms) and control the
direction of its future development. ey are convinced that the quality of architecture is the
result ofknowledge, experience and talent, and perhaps also inspiration. eir ambition is
to generate individual forms of expression and to send artistic messages of various forms of
complexity and randomness, and to apply them into the spaces of our cities and landscape.
e archetype of the architect – a modernist demiurge, capable of controlling and shaping
architecture and modelling individual and social life on the scale of very complex systems,
such as cities and societies, is constantly current and popular. We are still in the era of
"architecture created by architects", of course bearing in mind all the external factors limiting
architectural omnipotence– that is, the political, legal and economic factors in which the
architect functions, and whose inuence on the directions of development of our spaces
remain dominant. However, we can already observe a strong dri towards a new perspective
for architecture and the profession of architect: towards "information architecture". Since
the introduction of the rst computers to architectural practice in the 1980s, the eld
of architecture has increasingly been shaped by the imagination and knowhow of the
Fig. 1. Book cover – Bernard Rudofsky, Architecture Without Architects [by the author]
22
information world, soware engineers, sociologists, data analysts focused on university
and corporate research institutions dealing with urban studies and CAD design technology.
Architects quickly understood that computers were becoming an indispensable tool for the
proper analysis of the growing quantities of information related to the complex scale of their
tasks. e last twenty years of architecture has been a clear and decisive success for digital
technologies of urban structure analysis, and sociological research related to the space of
architecture, cities, etc., which support the design process.
e inuence of computer technology on the design of architectural forms in the period
of last twenty years can be called spectacular. It was a denite explosion of the architecture of
lines and planes, of computer-generated curves, delight in the possibilities of individualizing
architectural forms while maintaining the comparable cost of its production, although this
situation may have already passed its climax and is slowly moving towards another change.
Mario Carpo [5] described this style of line architecture and curves as "blob style", also known
as spline style or digital rationalization. "It became the hallmark of the rst digital age of the
nineties, […] With the collapse of the 'digital economy' the wave of digital enthusiasm and
technological optimism in the late 1990s suddenly lost its power, and many design professions
began to treat digital blobs as the most striking symbol of excess and technological delusions"
[5, position 229].
Carpo notes that new trends in the design world will be associated with the so-called
era of Web 2.0, which he describes as a "participatory network" – "When the dust seled,
the new spirit and some new technologies led to the so-called Web 2.0, which means
a participatory network, based on collaboration, interactivity, crowdsourcing and the
end user – for which individual content will be generated" [5, position 238]. However, he
adds that the transition to the mass network collaboration phase has not yet occurred –
with one exception – "Except avant-garde experiments and, more importantly, except the
technology family known as Building Information Modeling, or BIM – unanimously adopted
by the construction industry, though reluctantly accepted by academic and design-related
professions that strongly rejected the direction of technological and cultural development
that would weaken (or in fact transform) some of their traditional copyright privileges"
[5,position 238].
ese opinions indicate that we are now witnessing the clash of two tendencies: one aiming
at further technologicalisation of the design process supported by articial intelligence, and
the second "participatory" trend, arising in opposition, expressing anxiety about the loss of
subjectivity in the author's creative process. e future of architecture will depend on which
of these trends dominates the market.
3. Architecture aer architects
It becomes justiable to ask about the future of our profession at the moment when
the rst in the above tendencies will be able to dominate the architectural design market
as well as the investment process, and will aect the methods of selling the nal product,
23
i.e. buildings, ats, etc. Further technological development, in particular the automation of
design and construction processes, may go so far that it will be possible in the near future
to replace man by machines, both at the design and construction stage, and interestingly –
also when it comes to the use of buildings! It should be mentioned that in terms of building
function, a new type of facility has already been identied. e architecture of technology has
emerged in addition to residential, public, industrial and other known types of architecture.
New architectural objects appeared in our landscape in which the main user is not directly
man, but machines. It is the architecture of powerful automated warehouses, server rooms,
logistic centres, packing rooms, and other industrial facilities in which the production process
is robotic and digitally controlled. is topic is the leading subject of the issue 01/2019 of
Architectural Design, edited by Liam Young [6]. In the introductory article, he writes about
the phenomenon of the emergence of gigantic data centres of such companies as Facebook,
Google, Apple or Amazon built in Oregon: "ese ickering buildings are more than just
computational infrastructures, they are becoming the dening cultural constructions of our
age. At a time when our collective history is digital, these blank forms are our generation's
great library, our cathedral, our cultural legacy. Every era has had its own iconic architectural
typology. e dream commission was once the church, Modernism had the factory and then
the house; in the past decade we celebrated the decadent museum and the gallery. Now we
have the data centre" [6, p. 10].
e construction of these objects is based on the new logic and measure, man is not
areference point in this case: "Ancient crasmen once measured using parts of the human
body: the cubit is based on the length of a forearm; the inch, the length of a thumb. Le
Corbusier designed his buildings based around the Modulor, a scale he derived from the
proportions of the human body. We once understood our world through systems that
positioned ourselves, human scale, vision and paerns of occupation at the centre of
the structures that we design. In the age of the network, however, the body is no longer
Fig. 2. Examples of buildings printed using 3D printing technology – carried out in Shanghai by Shanghai
WinSun Decoration Design Engineering Co. [10]
24
thedominant measure of space; instead it is the machines that occupy the spaces that now
dene the parameters of the architecture that contains them – an architecture whose form
and materiality is congured to anticipate the logics of machine perception and comfort
rather than our own" [6, p. 11].
is type of building is still designed by an architect, but the jump towards the automation
of the design process is small in this case. It involves formalizing the technological process
and adapting to it the appropriate form and construction technology, laws of physics,
etc.Architecture will always be the product of a special kind of skill related to the ecient
use of these laws for utilitarian purposes to be achieved through the physical form of the
building. In the near future, these skills will be implemented not necessarily by an architect
or structural engineer, but by means of computers and appropriately programmed design
algorithms combined with large databases.
Technological progresses, which take place in the production of building materials and
methods of computer building design, both its construction and the entire set of installations
necessary for the proper functioning of the building, allow for increasingly precise control of
the functioning of the whole object as a real and functionally-oriented object. at is, adapting
it to external natural conditions – geographical, topographical, climatic conditions, as well
as controlling the assumed internal thermal, moisture, acoustic parameters of the object.
As a result of this process, buildings become more and more energy-ecient and adapted
to individual ergonomic and functional needs, and they are also cost-optimized in terms of
implementation and operation.
Fig. 3. Example of a building printed using 3D printing technology – by Shanghai WinSun Decoration Design
Engineering Co., Shanghai, China [10]
25
All types of design issues are now controlled and coordinated in constantly improving
BIM (Building Information Modeling) which is becoming one of the key aspects of the
construction and architectural design process. BIM soware allows you to accurately
coordinate the form of the building with installation projects, with the construction, with
the selection of the appropriate architectural elements, such as walls, stairs, windows, doors,
etc., and in eect gives you complete control of the whole, as well as individual subsystems
of the building. e future BIM building remains a fully-controlled system during all phases
of design, construction and operation. To paraphrase Le Corbusier, it becomes a new kind of
"machine for living in" in this process.
It is easy to imagine the automated production of such "machines" using contemporary
BIM design machines supported by the achievements of articial intelligence (AI). e
rst step to creating an automated production process is to create databases containing legal
regulations in the eld of local urban planning and construction law, then regarding social,
health and neighbourhood conditions (the task of psychology and sociology of architecture),
further – the system of local administration and the procedure for obtaining approval of the
documentation project. e next step is the databases of individual elds of construction
technology, from calculation methods to construction and nishing details related to all
construction sectors, as well as databases dening ergonomic minima of individual functions.
Such work is being carried out in many scientic institutes, e.g. in the French CSTB (French
Scientic and Technical Centre for Building) [3].
Fig. 4. A printed building completed in 2018 in Denmark by the COBOD company [11]
26
Fig. 5–6. e next phases of building printing – by Cobod [11]
27
Of course, all data containing examples of historical architecture should also be found
in databases in order to be able to use and develop the best proven solutions in each type
of building and to relate it to specic local cultural and climatic needs, etc. e next step is
to create expert systems that help to organize information hierarchically. is information
in turn will feed the next stage of the system, which is the simulation of the design process.
Its creation must be based on a thorough analysis of the process of making subtle design
decisions that assume the possibility of considering new data during the design process, as
well as the possibility of changing it (fragmentation, decomposition and self-modication),
that is, considering the opportunity to learn [2, p. 167].
Probably in the near future self-learning architectural soware of the new generation
AI-BIM (Articial Intelligence – Building Information Modeling), will be able to develop to
the point that it will be able to replace architects, structural engineers, and HVAC engineers
in design work. What's more, every entrepreneur, equipped with the appropriate AIBIM
soware, will be able to "do it yourself" design and construction. He will simply enter the
coordinates of the property boundaries, and fur ther – the parameters of the desired building –
that is, the appropriate number of apartments, rooms, number of oors, expected construction
cost per square metre, and the machine will analyze this data and suggest a solution to the
task, taking into account the laws of physics, building regulations, formal guidelines from the
local master plan, local climate, and the spatial conditions of the neighbourhood, as well as
nancial feasibility, etc. More advanced versions of the program will be able to oer additional
variants with individualized features of the building form, generated on the basis of algorithms
taken from analyzes of historical objects. Eventually, if the developer's ambitions are aimed
at further individualization of the architectural form, the generating process of forms can be
based on other types of algorithms, e.g. researching the demand for specic forms in a given
location among local community, based on conclusions resulting, for example, from big data
analysis2 . If, however, the formal result aims to surprise all connoisseurs of architecture with
a certain manneristic unpredictability and uniqueness, the generation of architectural forms
could be generated, for example, based on algorithms drawn from the theory of catastrophes3.
In the next stage, i.e. aer preparation the construction documentation, the AI-BIM
soware will send the project data to the appropriate computer in the Department of
Architecture of the City Oce, where the computer will instantly check compliance with
local law, and then automatically send a building permit, the nality of which will be
conrmed in time real-life computers by all parties and will not be subject to endless further
discussions, interpretations, cancellations, etc. e client will continue to press the next
2 "Big Data" is a trend to look for, collect and process available data. It is a method of legally collecting information
from various sources, and then analyzing and using it for your own purposes. As a result, a consumer prole
is created, which is later used, for example, to increase sales. e most important is the practical use of the
conclusions owing from them, and not the mere collection of data [8].
3 Catastrophe theory – mat. theory describing abrupt changes in the state of various systems. Particular
aention is paid to models showing resistance to small disturbances (structural stability). e author of the
disaster theory is Rene om (Stabilité structurelle et morphogenèse, 1972), and the prominent propagator of
it – E.C. Zeeman. e theory is used in physics and technology, as well as in sociology, economics, linguistics
and others [9].
28
buon on the keyboard, which will send the project to construction companies oering 3D
printing construction. e building will be printed in a short time, basically without the need
for human supervision.
e 3D printing technology for residential buildings is already up-to-date and applied in
practice. e rst such residential buildings in the USA, in China and in Europe have already
been constructed. Rening this technology and fully automating the design process is a maer
of a short time, maybe one generation, and probably our current students will in a decade or
so treat these current novelties as everyday practice.
Marketing and sale of oces spaces or apartments will be individualized – the oers will
be immediately sent to selected potential buyers. ese will probably be precisely targeted
sales oers, suitably selected in terms of personality traits for users of Google, Facebook,
Instagram and other social media, or similar tools generating information about users,
referred to as "Big Data". Proper analysis and ordering of these data in terms of adequately
selected psychological personality theory (e.g. OCEAN4 type or other, more extensive and
precise) [4] will allow screening of recipients and reaching a targeted sales oer to those
whose psychological prole guarantees acceptance of a given project. As a result, a quick
purchase will be not a surprise.
It is quite probable that the future of architecture will be such a pragmatic, albeit highly
sophisticated and individualized architecture of intelligent machines – devoid of the
traditionally understood artistic vision, intentions, individuality of the creator and emotions
deliberately caused by artistic play with form and material – architecture that is a post humanist
4 O.C.E.A.N. – one of the psychological personality theory, created by Paul Costa and Robert McCrae,
developed among others by prof. Lewis Goldberg (University of Oregon). eory assumes that human
personality can be described through a combination of ve features of e Big Five, these are: Openness
(openness to experience), Conscientiousness (conscientiousness), Conscientiousness (extraversion),
Agreeableness (agreeableness) and Neuroticism (neuroticism).
Fig. 7. 3D house in Chaanooga, Tennessee, USA, 2017, architect: WATG's Urban Architecture Studio
and Branch Technology [12]
29
incarnation of the contemporary Zeitgeist. is architecture will be able to adapt perfectly to
the natural environment, will implement the principles of sustainability in all possible aspects
and, very importantly, will be perfectly adapted to the needs of each end user, because it can
be perfectly anchored in its individual personality prole. It will probably guarantee the full
satisfaction of the user as well as local communities.
It is dicult to predict whether the above perspective of the development of architecture-
-related technology and the architectural profession will gain an advantage over tendencies
which contest this direction, but AI technology is progressing and its further development
seems inevitable.
References
[1] Rudofsky B., Architecture Without Architects. A Short Introduction to Non-Pedigreed
Architecture , Doubleday & Co. Inc., New York 1964.
[2] Brown D.C., Articial Intelligence for Design Process Improvement, [pdf] hp://www.
academia.edu.
[3] Poyet P., Delcambre B., Articial Intelligence and Building Engineering, Building Research
and Information, 09/1990.
[4] Johnson J.A., Big-Five model, [in:] V. Zeigler-Hill, T.K. Shackelford (eds.), Encyclopedia
of Personality and Individual Dierences, New York, Springer 2017, DOI: 10.1007/978-
3-319-28099-8_1212-1 2017.
[5] Carpo M., e Second Digital Turn. Design Beyond Intelligence, MIT Press, 2017.
[6] Young L., Neo-Machine Architecture Without People, Architectural Design, 01–02/2019,
Machine Landscapes. Architectures of the Post – Antropocene, John Willey and Sons, 2019,
DOI: 10.1002/ad.2379.
[7] e J. Paul Gey Trust, Bernard Rudofsky Papers, ca. 1910–1987, [online] hp://
archives2.gey.edu:8082/xtf/view?docId=ead/920004/920004.xml;chunk.id=ref8;
brand=default.
[8] hps://poradnikprzedsiebiorcy.pl/-czym-jest-big-data
[9] hps://encyklopedia.pwn.pl
[10] hps://www.3ders.org/
[11] hps://cobod.com/
[12] hps://all3dp.com/1/3d-printed-house-homes-buildings-3d-printing-construction/
If you want to quote this article, its proper bibliographic entry is as follow: Ingarde K., From Architecture Without Architects
to architecture aer architects, Technical Transactions, Vol.8/2019, pp.19–30.
... Despite the turbulent history of building design, the architectural profession continues to exist and, despite the onslaught of information technology, it seems safe for the time being. Nevertheless, some architects like Krzysztof Ingarden believe that "further technological development, in particular the automation of design and construction processes, may go so far that it will be possible in the near future to replace man by machines, both at the design and construction stage" [40] (p. 23). ...
Architects are required to have knowledge of current legislation, ergonomics, and the latest technical solutions. In addition, the design process necessitates an appreciation of the quality of the space and a high degree of creativity. However, it is a profession that has undergone significant changes in recent years due to the pressure exerted by the development of information technology. The designs generated by computer algorithms are becoming such a serious part of designers' work that some are beginning to question whether they are more the work of computers than humans. There are also increasing suggestions that software development will eventually lead to a situation where humans in the profession will become redundant. This review article aims to present the currently used, implemented, and planned computer technologies employed in the design and consider how they affect and will affect the work of architects in the future. It includes opinions of a wide range of experts on the possibility of computer algorithms replacing architects. The ultimate goal of the article is an attempt to answer the question: will computers eliminate the human factor in the design of the future? It also considers the artificial intelligence or communication skills that computer algorithms would require to achieve this goal. The answers to these questions will contribute not only to determining the future of architecture but will also indicate the current condition of the profession. They will also help us to understand the technologies that are making computers capable of increasingly replacing human professions. Despite differing opinions on the possibility of computer algorithms replacing architects, the conclusions indicate that, currently, computers do not have capabilities and skills to achieve this goal. The speed of technological development, especially such technologies as artificial superintelligence, artificial brains, or quantum computers allows us to predict that the replacement of the architect by machines will be unrealistic in coming decades.
... Некоторые из них склоняются к необходимости отказа от монологичности профессии и переходу к «постпрофессиональной эре» (Х. Садри), другие предрекают наступление «архитектуры после архитекторов» [5] благодаря развитию искусственного интеллекта и новых технологий, уравнивающих профессионалов и энтузиастов. Пытаясь обобщить дух времени, британский теоретик Т. Краминер констатировал, что использование «знаковых зданий и впечатляющих сооружений для "продажи" городов как глобально [востребованных] и идущих в ногу с рынком, для продажи жилья международным спекулянтам, для добавления лоска солидности и зрелищности откровенно коммерческим начинаниям оставило плохое послевкусие» [6, p. 11]. ...
- David C. Brown
This chapter presents some ways in which artificial intelligence (AI) research can be used to improve the way that agents (people or machines) design things (i.e. design process improvement).There are a variety of definitions of AI, influenced by the goals of the researchers involved (Russell and Norvig, 2003). The best known is Marvin Minsky's statement that it is the science of making machines do things that would require intelligence if done by humans.This highlights the common AI paradigm of producing some theory about how a task might be done: in terms of specifying the knowledge and reasoning, and possibly also details of sensing, action and communication.The theory is then implemented in some computational form (typically a computer program) to see whether it can exhibit the appropriate intelligent behaviour.The tasks studied are usually those for which no efficient solution is known, and usually (but not always) those which intelligent beings can solve. Some researchers focus on a more cognitive point of view: By 'artificial intelligence' I therefore mean the use of computer programs and programming techniques to cast light on the principles of intelligence in general and human thought in particular. (Boden, 1977) while some seek to study AI in more absolute terms: ...studying the structure of information and the structure of problem solving processes independently of applications and independently of its realisation in animals or humans. (McCarthy, 1974) The area of 'AI in design' (AI-in-D) has flourished since the early 1980s. It attempts to use the techniques and approaches of AI to study design processes, most often engineering or architectural design. As it is so closely tied to AI, its researchers have also focused on different outcomes. The field has produced: • software systems that design artifacts; • software systems that provide assistance to designers (for example, by critiquing design choices); • theories about how designers reason; • studies and analyses of actual designer activities; • models and descriptions of natural categories of design activity (for example, routine parametric design, or configuration); • guidance about how to apply existing AI techniques to design problems. Most AI-in-D researchers believe that engineering design is not a mysterious art and that there are core reasoning 'skills', and specific types of knowledge that apply to the same type of design task (e.g. component selection), even across domains. An overview of the history of the AI-in-D field can be found by looking at the following sources: the collective Proceedings of the AI in Design conferences; the AI EDAM journal (Cambridge University Press); the IEEE Expert AI in Design special issues (Brown and Birmingham, 1997); Stahovich's (2001) survey ; and the Encyclopedia of Artificial Intelligence article on Design (Brown, 1992). The field has progressed over time by attempting to understand and replicate increasingly less-well understood design activities. Early work focused on parametric, routine and case-based design, moving gradually via configuration to functional reasoning and creative design, and from solo designers to teams. There is a vibrant group of researchers active in the AI-in-D area worldwide. It has its own major conference, the International Conference on Design Computing and Cognition (until recently the International Conference on AI in Design), lots of related specialised workshops, and its own Webliography and list of AIin- D books which can be found at http://www.cs.wpi.edu/Research/aidg/AIinD-hotlist. html http://www.cs.wpi.edu/Research/aidg/AIinD-books.html In this chapter, distinction will be made between: • how AI has contributed to producing better theories about design processes; • how AI can be involved in the process itself to help improve it; • how AI can be used to produce better processes. Artificial intelligence producing better theories When expert systems (Jackson, 1999) were first introduced, it was quite quickly noticed that an immediate benefit of studying an expert's reasoning and knowledge, in enough detail that a software system could be built to replace him or her, was that a previously private process became public and understandable. Sometimes that yielded enough knowledge to improve the process without developing a system. The field of AI-in-D has had a similar effect.Theories and models of design activities have been produced that make conjectures about exactly what kinds of knowledge and what kind of reasoning are necessary in different design situations. Once this is well understood, then this information can be taught, and design or design assistance systems built, all of which can improve design processes. The rest of this section provides a brief introduction to some of this work, and points to where further descriptions might be found.
- P Poyet
- B Delcambre
Poyet P., Delcambre B., Artificial Intelligence and Building Engineering, Building Research and Information, 09/1990.
Neo-Machine Architecture Without People, Architectural Design
- L Young
Young L., Neo-Machine Architecture Without People, Architectural Design, 01-02/2019, Machine Landscapes. Architectures of the Post -Antropocene, John Willey and Sons, 2019, DOI: 10.1002/ad.2379.
Bernard Rudofsky Papers, ca
- J The
- Paul Getty
- Trust
The J. Paul Getty Trust, Bernard Rudofsky Papers, ca. 1910-1987, [online] http:// archives2.getty.edu:8082/xtf/view?docId=ead/920004/920004.xml;chunk.id=ref8; brand=default.
If you want to quote this article, its proper bibliographic entry is as follow: Ingarde K., From Architecture Without Architects to architecture after architects
https://all3dp.com/1/3d-printed-house-homes-buildings-3d-printing-construction/ If you want to quote this article, its proper bibliographic entry is as follow: Ingarde K., From Architecture Without Architects to architecture after architects, Technical Transactions, Vol. 8/2019, pp. 19-30.
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Source: https://www.researchgate.net/publication/335853290_From_Architecture_Without_Architects_to_architecture_after_architects